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Goro Majima

March 2025

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Mar. 8th, 2025

Laby App

Mar. 8th, 2025 09:28 pm
deusexmajima: (M032)
OOC INFORMATION
Player Name: Deca
Pronoun Preferences: he/they
Contact: [plurk.com profile] decathect or snugglewumps on discord
Are you over the age of 18?: Yes!
Invitation Link: here!
Current Characters: N/A
Link to Permissions: Permissions.

IC INFORMATION
Character Name: Goro Majima
Species: Human
Canon: Like A Dragon: Pirate Yakuza in Hawaii (or just Yakuza series)
Canon Point: Post-canon
Character Age: 60
CRAU: No!
Character Appearance: Here
Powers and Abilities: The Yakuza franchise kind of operates on an "anything for the bit" kind of logic, whether that is in service of the Gritty Crime Drama main stories or the Slapstick Comedy side stories. It may not necessarily be true for everyone who consumes the series, but for my purposes, I am choosing to take it all as canon enough for mention, SO. Things that would be considered "powers" and their nerfs below!
- Super Durability(not reliable): Majima is the sort of guy who can recover from being beaten absolutely senseless. Thrown through concrete, steel pipes to the face, shot, stabbed, explosions, what have you. That being said, for Majima in canon it is enough of a crapshoot that he at least ACTS like any of those things could possibly kill him. I mean, by Majima's standards, which is to say he ignores them all equally but you know. Tries not to get murdered by yakuza. Puts forth a token effort. Fully nerfed just means he can take a hit and keep on coming but he isn't going to make it through an explosion at point blank range!
- Super Strength/Speed: Majima can punch through marble flooring, fistfight guys with machine guns trained on him, and knife fight a kraken underwater(and win). He can dodge bullets and while he can't do things like throw cars or teleport, he's pretty damn strong. Nerfed he is probably just like one of those guys in martial arts movies. Strong, fast, skilled, but taken down a notch so he's not catching bullets with his teeth or whatever silly stuff the Yakuza franchise comes up with next.
- Magical Items: Majima picks up a few on his travels in Pirate Yakuza in Hawaii, but what do you expect with a treasure hunt?! These include the Cursed Instruments of the Dark Gods which very temporarily summon some ghostly, curse creatures to attack foes. He's just not gonna have those. The creatures summoned are: A group of about 5 sharks which swim through air/water/land and bite foes, a large swarm of floating jellyfish which do no damage but paralyze foes, a giant chimp that punches enemies, and a giant parrot that makes a cyclone that is about the size of a car.
What Did Your Character Wish For? Majima 100% wished for Kiryu's health. He spent the entirety of the latest installment looking for an elixir of life to cure his good friend/rival of cancer that was meant to take his life, and while he learned a lot of lessons "giving up on Kiryu" isn't one of them.
What Potion Did They Receive? Gold
Did They Drink It? Yes
If Yes, What Animal? a white viper(also with one eye)

Character Questions:
1. Who is the person your character is most bonded with from their canon, or who is someone they miss the most and why?
Kazuma Kiryu, protagonist of the series and Majima's foil. Majima met Kiryu during a point in his life when he had killed the part of himself that was against harming people to get ahead to a point where he felt nothing about beating or killing his own subordinates. Kiryu stopped him, but refused to engage in a fight after, calling it "pointless violence". He's strong, but not willing to use that strength to benefit himself at the expense of others, something that Majima had nearly given up on before that moment, and ever since Majima has latched onto Kiryu's sense of goodness and has followed him to help "see his ideals to the end". When they aren't fighting, Majima and Kiryu are quite amicable, Kiryu calling Majima over to sing karaoke or play darts, and Majima coming in to help Kiryu when he's in a bind. Majima has an oath brother too, Taiga Saejima, but Kiryu is both a friend and an inspiration to Majima, and he is the one that Majima dropped all obligations to chase after an "elixir of life" that by all measures should simply not exist in canon(it does, but that's a completely different subject)

2. What are they most afraid of and why?
Majima isn't a guy who shows fear that much(unless it is funny), but the thing he is MOST afraid of is feeling trapped. Whether physical, emotional, or economical, Majima is a guy who has been stuck under the thumbs of people around him to a ludicrous amount before. It probably started after he refused to follow orders which would have led to abandoning his oath brother, Saejima, to do a hit on his own. His Patriarch, Shimano, locks him in 'the hole', a place where "yakuza go when they lose their way", but it's really just a torture chamber that Majima is locked up in for a year. After his time there, Majima is forced to live 'as a civilian' in Sotenbori. He is leashed by Sagawa, his temporary boss, forced to manage a yakuza-run cabaret and told to generate 100 million yen to gain his freedom and possible re-entry to yakuza life proper. Ever since being freed, Majima has taken up his "Mad Dog" personality in an attempt to be too wild, too unpredictable to ever leash again.

3. What are their emotional, mental, and physical weaknesses and why?
Emotionally, Majima is a wreck, and perhaps his biggest weakness in that regard is that he is unable, or perhaps unwilling, to articulate his feelings, and he has rarely asked for help, as he feels undeserving of it. Better to live and die on his own merits than to burden others, or feel indebted to them. Despite connecting closely with others, he does not lean on them, instead taking on their burdens and pretending he doesn't have any of his own. Mentally, Majima is smart and sharp-witted, but impulsive, which has served him well but leads to Majima putting himself in danger unnecessarily due to not thinking the consequences through. Physically, Majima is 60 and in GREAT shape about it, easily fighting and besting 10+ people on his own. That said, compared to most fighters in Yakuza, Majima has a more slender, athletic build. He is much faster, and still hits hard, but Majima takes more damage, often ending up flat on his face, with an exaggerated old man yell. Furthermore, he only has one eye and that does leave him with a big blind spot.

4. What discrepancies are there between their inner self (who they feel they are) and their outer self (how they present themselves to others)?
In Yakuza 0(prequel game), Majima presents as more or less a pretty down-to-earth guy, with ideals similar to series protagonist Kiryu. He is a yakuza of course, but does not relish in the suffering of others and in fact attempts to help out where he can. He's curious and genuinely interested in the lives of everyone around him, and he's willing to stick his neck out to do what's right, but he's also trying to just keep his head down and not get into any further trouble with his boss(es). At the end of his tenure in Sotenbori, he resolves to "have more fun and live crazier than any of 'em", burying that part of him that was afraid of making waves under his more manic personality. This version of Majima is who we know in the earlier games; wild, crazy, violent, willing to do whatever it takes to get results, but still somehow watching over Kiryu and helping him occasionally. Then in Pirate Yakuza in Hawaii, Majima loses his whole memory, up to and including his name. He wakes up on a beach, 60yrs old and a completely blank slate, and what comes from it is a swashbuckling adventure in which Majima becomes a Pirate captain in tyol 2025 and amasses a crew to find a buried treasure in the silly goofy way he has been for years, but with the heart that he has been hiding underneath it all. That being said, Okita(an expy of Majima from a feudal japan AU game) probably says best what the discrepancies are between what is real and what is fake for Majima when he says "I been thinkin' about it, livin' a fake life like that. And, really, it's all part of who you are, even the fake stuff."

5. What would make them happiest and why?
Majima's happiness hinges on freedom and movement. He hates sitting stagnant, whether during a year of torture, during his entrapment in Sotenbori, or even sitting around in hiding after the dissolution of the yakuza(long story). Majima can only truly be happy if he can live out loud, go on adventures, seek out something new. It doesn't have to pan out: after finding the Lost Treasure of the Esperanza all he took was a photograph, proof of the time he spent and friends and memories he made along the way. He would of course be even happier if he could have gotten that elixir of life to help his good friend Kiryu, but Majima isn't fussed about the results. As long as he is alive, he can have new adventures, see new things, learn and grow, and that is what he strives for! After his lifetime held back by one factor or another, that is all he really wants. A life where he can be himself, have fun, and go DO things! You only get one turn around this earth, so he wants to make it a good one, one worth looking back on.

6. What characteristics does someone need to have to be your character's ideal significant other?
Romance isn't really his department. Majima has been married and has a 'one that got away', but he does not feel any inclination to change his single status. That being said, Majima is most interested in partners in the sense of 'people who he would jump in front of a bullet(or knife) for'- people like Kiryu, who is strong and capable, who have convictions and morals they refuse to betray, or people like Noah, idealistic and uncomplicatedly accepting, with dreams they hunger to make reality and an unflinching resolve to do so. Saejima represents a facet of this as well, strong, loyal, and accepting of Majima unflinchingly(even if they gotta fistfight it out now and then, that's just a bonus). Ultimately, Majima seeks companions who have RESOLVE. People willing to do anything to reach their goals, but who do not feel a need to bend to cruelty or stepping on others to do so, but also they HAVE to be down with whatever silliness Majima is going to bring to the table. And it will be a lot of silliness.

7. Would your character make a sacrifice to save someone else and why or why not?
Absolutely, Majima has and would again. He cares deeply for anyone he connects with, and he finds himself falling short of his or their ideals, such as when Majima is forced not to attend the assassination that sent his kyodai, Saejima, to jail. Despite the fact that he was unable to meet up due to outside circumstances, Majima carries the guilt from abandoning Saejima throughout his time in Sotenbori, accepting the punishment that Shimano and Sagawa put him through because he feels it is like atonement for abandoning his kyodai. He sacrifices himself again for Kiryu numerous times as atonement for not reaching the standards that Kiryu holds himself to(ideals which he holds himself to as well, but he has slipped far from those standards by then). He constantly puts himself between danger and others as a meat shield, both because he believes himself strong enough to take the punishment, and because he thinks that he's simply not worth as much. He isn't so much 'suicidal' as he is simply disinterested in whether he lives or dies. "I'm probably not a very good person", he tells Noah after beating a group of pirates that he'd thrown himself at to protect him.

8. What is one thing they would tell their younger self if they had the chance, or if your character is young, what is one thing they would want their older self to remember?
Majima is a 60yr old ex-yakuza, ex-pirate, who tried retirement between that and while he has made MANY Big Mistakes according to his own views, he also does not think very highly of himself and thinks of himself as "an acceptable target". That said, if he could tell his younger self any single thing, it would probably be something like "Hey, shithead. None of this shit you are doing right now is going to make ya feel better, but there is an end in sight." He knows his younger self is dumb, impulsive, stubborn, and suspicious of authority, and furthermore he would not want to accidentally cause anything in his past to change, as even the bad stuff led to important friendships that he would do anything to hold onto, but MAN it would be better if he didn't feel so terrible about it the whole time, or at least was able ot see light at the end of the tunnel at any given point.

9. When in dire circumstances does your character fight, flee, freeze or fawn and how does that look?
Majima has a fight or freeze instinct. Like 90% fight, 10% freeze. He got his "Mad Dog" moniker by being willing to throw down at any point and becoming little more than a feral animal wielding a knife when backed into a corner. Majima is willing to put up a fight any time, for fun, but also he does NOT back down from an actual challenge. It's REAL hard to find someone Majima is scared of who he is also not willing to fight. That said, when fight is not possible, Majima just shuts down. He spent a year in "the hole" being tortured, tied up and unable to do much but scream, which ended up leading to his fully cowed personality throughout Yakuza 0. He still WANTED to fight, but he felt hopeless, and so simply grey-rocked his superiors, doing his job and trying to keep under the radar(poorly). That's seen again when in Pirate Yakuza, Majima is tortured by the Big Bad. Tied to a chair and beaten to a pulp, Majima simply sits there, trying to no-sell it as they leave him bloody and bruised. Then, the minute his backup arrives and he is released, Majima gets RIGHT back into the fight, heading straight for the guy in charge.

10. Why did your character make the wish they did?
Kiryu is a good man, and represents all of the ideals that Majima values, and believes he's failed in. That would be enough, but Kiryu is also on of Majima's closest allies and friends. They've been on opposing forces now and then, but they've always come back together in the end. Saejima is healthy and has stuck around, and Majima doesn't believe in changing the past, but he feels like it is on him to do whatever he can to help what he sees as an uncomplicated force for good who will vanish from the world forever if nothing is done to help him. He dropped all of his responsibilities at home in Japan to sail to Hawaii in search of a magical cure and it didn't pan out, but this might, and "might" is good enough for him to give it his all.


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